This course is designed to teach you the fundamentals of working in 3D using Autodesk 3ds Max.
The primary objective of the course is to teach delegates the essentials of working in 3D using an array of features and tools. This course teaches new users the basics of creating, embellishing, and animating 3D scenes.
This course is designed to teach new users and users somewhat familiar with the Autodesk 3ds Max software the fundamentals of the software.
The only prerequisite is to be familiar with Microsoft Windows XP or newer
Learnt a lot of new tricks and skills in a programme I thought I knew.
Really learnt a lot of new tricks and skills in a programme I thought I knew. Friendly and great information. Really useful tips and will be telling all to come and learn
Jonathan MacDonald - Heyne Tillett Steel
Brilliant course for beginners
Brilliant course for beginners. The Trainer was excellent and very patient. Highly recommended. Will be back for a second course.
Daniel McQuaid - Taylor Maxwell
The primary objective of the course is to teach delegates the essentials of working in 3D using an array of features and tools. This course teaches new users the basics of creating, embellishing and animating 3D scenes.
Note: We normally train on the latest version.
During the course delegates will cover:
- Creating and Animating Simple Objects
- Working with Scene Files
- Transforming Objects and Applying Modifiers
- Learning Low Poly Modelling Basics
- Creating and Editing Shapes
- Using 2D Shapes to Build 3D Objects
- Using Compound Objects
- Working with imported/linked AutoCAD/Revit data
- Learning General Principles
- Working with Keyframes
- Animating Different Types of Objects
- Working with the Track View Editor
- Working with Object Hierarchies
- Practicing Basic Animation
- Creating Materials
- Working with the Material Editor
- Differentiating Between Materials and Textures
- Using different Map types and Mapping Coordinates
- Creating and Applying Materials and Textures
- Creating and Positioning Cameras
- Placing a model into a photograph (photomontage)
- Animating Cameras
- Understanding and Creating Ambient Light
- Using Standard Lights and adding lights
- Adjusting Shadow Parameters
- Achieving Convincing CG Lighting with Global Illumination
- Setting up Scenes and Saving Rendered output
- Using Rendering Tools Efficiently
- Recording Different Scene States
- Rendering Scenes using Batch Render
- Tips for rendering internal scenes vs exterior scenes