[product-description]Autodesk® 3ds Max® 2018 software helps deliver improved productivity so that users can work more efficiently and creatively with modelling, animation, rendering and workflow updates.
Smart Asset Packaging allows users to create, share, and update portable assets that are flexible, connected, and react to changes in design data.
Customizable Workspaces offer a more responsive, modern, and personalised user experience, and Blended Box Map gives users the ability to morph visible seams by blending as many as six materials applied to an object.
Finally, version 1.0 of the MAXtoA plug-in is integrated into 3ds Max 2018, giving artists access to Arnold's latest features.
Operating System Microsoft Windows 7 (SP1), Windows 8 and Windows 8.1 Professional operating system Browser Autodesk recommends the latest version of the following web browsers for access to online supplemental content:
Microsoft Internet Explorer
CPU64-bit Intel or AMD multi-core processor
Refer to 3ds Max Certified Hardware for a detailed list of recommended systems and graphics cards
4 GB of RAM (8 GB recommended)
6 GB of free disk space for install
[product-benefits]Top features and benefits
Max Creation Graph
3ds Max 2018 features Max Creation Graph, a node-based tool creation environment, one of the top feature requests on User Voice, an online forum where customers can suggest features and vote on current suggestions. Max Creation Graph gives users a modern and logical way to extend the capabilities of 3ds Max with new geometric objects and modifiers by creating graphs in a visual environment similar to the Slate material editor. Users can choose from several hundred different node types (operators) that can be connected together to create new tools and visual effects. Whats more, users have the ability to create new node types by saving graphs called compounds. The new tools that users create can be easily packaged and shared with other users, helping them expand their toolset.
Collaboration across teams and throughout the production pipeline is now easier thanks to new support for non-destructive animation workflows in XRef and improved stability. 3ds Max users can now externally reference objects to their scene and animate them or edit material on the XRef object in the source file without having to merge the objects into the scene. Changes made in the source file will automatically be inherited in their local scene. Users can publish animatable parameters on their desired node and organize the parameters as desired. Other users can externally reference content with animatable parameters to populate their scenes, which helps save time and gives them guidance about which key parameters to use.
Dual Quaternion Skinning
3ds Max smooth skinning is made better with the addition of Dual Quaternion, built specifically to avoid effects where the mesh loses volume when deformers are twisted or pivoted. Most common in a characters shoulders or wrists, this new method of smooth skinning helps reduce undesirable deformation artifacts. As a new option in the Skin modifier, Dual Quaternion lets users paint the amount of influence skinning will have on a surface, so they can use it where they need it and taper off to linear skin weighting where they do not.