[product-description]With several UV improvements and exciting new modelling tool updates, Autodesk® Maya LT® 2018 helps game developers work faster than ever before.
Modelling, animation, workflows have seen significant improvements that not only help artists work quicker but also help make character creation more enjoyable.
Microsoft Windows 10 Professional, Windows 8.1 Professional, and Windows 7 (SP1) operating system
Apple Mac OS X 10.9.5 and 10.10.x operating system
Red Hat Enterprise Linux 6.5 WS operating system
CentOS 6.5 Linux operating system
Autodesk recommends the latest version of the following web browsers for access to online supplemental content:
Apple Safari web browser
Google Chrome web browser
Microsoft Internet Explorer web browser
Mozilla Firefox web browser
CPU 64-bit Intel or AMD multi-core processor
Graphics Hardware Refer to the Maya Certified Hardware page for a detailed list of recommended systems and graphics cards
RAM 4 GB of RAM (8GB recommended)
Disk Space 4 GB of free disk space for install
Pointing Device Three-button mouse[product-specs-end]
Maya LT 2018 features a revamped UV editor that simplifies the UI and introduces new UV features and simplified workflows.
Maya LT 2018 introduces a new intelligent stacking features and the ability to automatically distribute UVs so game developers can get their UV work done quicker.
Perform hard surface and technical modelling tasks more efficiently with performance improvements in Booleans tools, and a new circularise tool that creates flattened disc surfaces on any mesh.
Sculpting your game assets in Maya LT 2018 is improved with support for topological symmetry, support for vector displacement map based stamping capable of generating complex shapes with undercuts like ears or mushrooms. Flooding is now available for most brushes allowing for quick adjustments across the entire mesh.
Get better control over offsetting of clips with Maya LT’s Modern Time Editor featuring a new workflow for defining custom root(s) for re-locator objects allowing for better control in world space. Time editor Clips can now be looped progressively, so that cycles project forward.
Maya LT’s Graph Editor workflow has been polished based on customer feedback – the curve selection and move interaction is adjusted to be like the Classic Graph Editor’s workflow; autoframe has been improved and fine-tuned; non-weighted curves are the default curve type on creation; multiple tangents on selected keys can now easily be moved at once without having to select each tangent. Colours can now be customised in the Modern Graph Editor to allow for greater control over visual preferences.
The Modern Graph Editor UI has been polished. The default colour scheme and curve designs have been updated to reduce visual contrast, automatic value lines have been added, and menu items and layout have been updated to provide parity with the Classic Graph Editor
Maya LT 2018 introduces transparent shadows that cast correct 1-bit shadows and ambient occlusion (SSAO) through cards with transparent texture maps, allowing for viewport shadows to be visualised in scenes that previously did not support them.
Maya LT’s viewport also has had 90+ bug fixes including performance improvements.[product-benefits-end]