Autodesk Stingray is a modern game engine built on a powerful, data-driven core architecture that can produce visually stunning games and scale to large projects. Stingray features an unprecedented level of connectivity with Autodesk 3ds Max , Autodesk Maya , and Autodesk Maya LT animation software, simplifying art-to-engine workflows for game makers.
Live camera linking between Stingray and an Autodesk 3D tool now switches the Master/Slave relationship between software tools based on which application is currently active. This makes it easier for 3D artists to review and iterate their 3D content between tools. When exporting content using the Send-To-Maya or Send-to-Maya LT features, Maya or Maya LT is automatically set as the active application, further simplifying the workflow.
The Stingray Editor receives significant updates to a large variety of tools that will make it easier for game developers to layout their levels and design gameplay. The Editor updates reduce the amount of searching required to find frequently used tools, reduce the number of clicks required to access certain features, and make overall workflows more intuitive. This improves the experience of both 3D artists and game designers working with Stingray.
The Stingray engine provides high performance rendering power to create stunning game worlds. In version 1.1, Stingray receives updates to several areas: Screen Space Reflection, Screen Space Ambient Occlusion, light refraction, temporal anti-aliasing, and subsurface scattering. This helps increase the quality of the visual effects, allowing more realistic game environments. And, Stingray now offers basic support for V-Ray materials.
Improved material handling
Using materials in Stingray and Autodesk 3D tools is now simpler. In the 1.1 update, Stingray handles preassigned materials better by automatically searching a Stingray project for listed materials in the imported asset. If a matching material is found in the project, Stingray applies the existing material to the asset, to ensure a consistent look is kept through a project and making it easier for artists to handle large amounts of materials.
Major improvements to the animation tools within Stingray make it easier to work with animation data directly in-engine. Major usability enhancements like drag and drop functionality, timeline marker tools, and a grouping/layering system result in simpler workflows. The animation tools in Stingray are now smarter, providing visual indicators of transitions, animation loops, and warnings for potential problems, so they can be identified and fixed by users sooner.
Simplified product update notifications
The Stingray Launcher now delivers new version update notifications to users whenever product updates are made available for Stingray. Users can also download and install Stingray product updates directly through the Launcher when using it with the Autodesk Application Manager, version 5 or higher.
Scaleform Studio artistic and workflow improvements
Creating 2D menus and UI elements using Scaleform Studio in Stingray is now faster and easier with improvements to three key areas. Artistic improvements like support for Masks, the new Timeline Frame panel, and in-place text-editing make it easier for artists to create and edit their 2D menu elements. Workflow improvements like a better context menu, browseable Widgets, and better grid-based snapping tools make day-to-day tasks simpler. Finally, new support for iOS Metal and the Widget LUA API make it easier for developers to implement UI.
Stingray 1.1 adds new functionality that makes it simpler to add audio to game environments and characters. Designers can drag and drop audio files directly into their level in the editor, making it simpler to add environmental effects. Those effects can be tested and played back directly in the editor, so that sound and level designers can quickly adjust sounds without having to run the game. Stingray now supports drag-anddrop functionality that allows designers to add sounds directly to the animation timeline. When adding a sound, Stingray creates the corresponding logic in Flow, the node-based scripting system, which can then be adjusted further to fine tune sound behaviors. Finally, Stingray now supports version 2014.1.6 of the Audiokinetic Wwise SDK.
Support for Oculus Rift SDK 0.7
Stingray now supports the latest Oculus Rift SDK, version 0.7, letting developers take advantage of the latest updates from the Oculus team.
New Platform Support
The Stingray engine now supports deploying games and applications to Google Android devices equipped with Qualcomm Adreno 330 and Adreno 420 chipsets, found in a wide range of devices.